Damage configuration
Insert selected damages into Damages section. Use all required arguments!
Hit sending player
# Damage to executing entity (Player)
SelfDamage:
# Damage to damage dealer (Sender)
# NOTE: Amplifier won't change this value
Damage: 5.0Damage to looking entity
# Give damage to looking entity
LookingEntity:
# Number of blocks (Radius limitation)
# NOTE: Don't set this value too high, it can affect server performance
Length: 10
# Damage
# NOTE: Wand amplifier will be included here!
Damage: 20.0Damage to entities in radius
Damage entities in radius and kill randomly
Damage entities in radius and kill closest
Damage entities in radius with random damage for each
Damage entities in radius with random damage for each and kill randomly
Damage entities in radius with random damage for each and kill closest
Kill randomly in radius
Kill closest in radius
Push looking entity
Push entities in radius
Launch looking entity
Launch entities in radius
Burn looking entity
Burn entities in radius
Potion effect to looking entity
Potion effect to all entities in radius
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