Insert selected damages into Damages section. Use all required arguments!
# Damage to executing entity (Player)SelfDamage:# Damage to damage dealer (Sender)# NOTE: Amplifier won't change this valueDamage:5.0
# Give damage to looking entityLookingEntity:# Number of blocks (Radius limitation)# NOTE: Don't set this value too high, it can affect server performanceLength:10# Damage# NOTE: Wand amplifier will be included here!Damage:20.0
# Damage all in radiusAllInRadius:# Number of blocks (Radius limitation)# NOTE: Don't set this value too high, it can affect server performanceRadius:10# Damage# NOTE: Wand amplifier will be included here!Damage:3.0
# Damage all in radius and kill randomlyAllInRadiusAndKillRandomly:# Number of blocks (Radius limitation)# NOTE: Don't set this value too high, it can affect server performanceRadius:10# Damage# NOTE: Wand amplifier will be included here!Damage:3.0
# Damage all in radius and kill the closest oneAllInRadiusAndKillClosest:# Number of blocks (Radius limitation)# NOTE: Don't set this value too high, it can affect server performanceRadius:10# Damage# NOTE: Wand amplifier will be included here!Damage:3.0
# Damage all in radius and kill the closest oneAllInRadiusRandomDamage:# Number of blocks (Radius limitation)# NOTE: Don't set this value too high, it can affect server performanceRadius:10# Minimum Damage valueMinDamage:1.0# Maximum Damage valueMaxDamage:2.0
# Damage all in radius and kill randomlyAllInRadiusAndKillRandomlyRandomDamage:# Number of blocks (Radius limitation)# NOTE: Don't set this value too high, it can affect server performanceRadius:10# Minimum Damage valueMinDamage:1.0# Maximum Damage valueMaxDamage:2.0
# Damage all in radius and kill the closest oneAllInRadiusAndKillClosestRandomDamage:# Number of blocks (Radius limitation)# NOTE: Don't set this value too high, it can affect server performanceRadius:10# Minimum Damage valueMinDamage:1.0# Maximum Damage valueMaxDamage:2.0
# Kill randomly in radiusKillRandomlyInRadius:# Number of blocks (Radius limitation)# NOTE: Don't set this value too high, it can affect server performanceRadius:10
# Kill the closest in radiusKillClosestInRadius:# Number of blocks (Radius limitation)# NOTE: Don't set this value too high, it can affect server performanceRadius:10
# Push out/in targeted entityPushLookingEntity:# Power of punchPower:4.8# If reverse = true, entity will be pushed INTO player's locationReverse:false
# Push out/in entities in radiusPushAllInRadius:# Power of punchPower:4.8# Number of blocks (Radius limitation)# NOTE: Don't set this value too high, it can affect server performanceRadius:10# If reverse = true, entity will be pushed INTO player's locationReverse:false
# Launch out/in targeted entity to skyLaunchLookingEntity:# Power of launchPower:4.8
# Launch out/in entities in radius to skyLaunchAllInRadius:# Power of launchPower:4.8# Number of blocks (Radius limitation)# NOTE: Don't set this value too high, it can affect server performanceRadius:10
# Burn targeted entityBurnLookingEntity:# Number (Seconds of fire duration)Duration:3
# Burn targeted entity entitiesBurnAllInRadius:# Number (Seconds of fire duration)Duration:3# Number of blocks (Radius limitation)# NOTE: Don't set this value too high, it can affect server performanceRadius:10
# Potion effect to looking entityPotionEffectToLookingEntity:# Potion effect (List can be found on WIKI)# FORMAT: "effect;amplifier;duration"Effects: - "SLOWNESS;1;3"
# Potion effect to entities in radiusPotionEffectToEntitiesInRadius:# Potion effect (List can be found on WIKI)# FORMAT: "effect;amplifier;duration"Effects: - "SLOWNESS;1;3"# Number of blocks (Radius limitation)# NOTE: Don't set this value too high, it can affect server performanceRadius:10