Damage configuration

Insert selected damages into Damages section. Use all required arguments!

Hit sending player

# Damage to executing entity (Player)
SelfDamage:

  # Damage to damage dealer (Sender)
  # NOTE: Amplifier won't change this value
  Damage: 5.0

Damage to looking entity

# Give damage to looking entity
LookingEntity:

  # Number of blocks (Radius limitation)
  # NOTE: Don't set this value too high, it can affect server performance
  Length: 10
  
  # Damage
  # NOTE: Wand amplifier will be included here!
  Damage: 20.0

Damage to entities in radius

Damage entities in radius and kill randomly

Damage entities in radius and kill closest

Damage entities in radius with random damage for each

Damage entities in radius with random damage for each and kill randomly

Damage entities in radius with random damage for each and kill closest

Kill randomly in radius

Kill closest in radius

Push looking entity

Push entities in radius

Launch looking entity

Launch entities in radius

Burn looking entity

Burn entities in radius

Potion effect to looking entity

Potion effect to all entities in radius

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