Damage configuration

Insert selected damages into Damages section. Use all required arguments!

Hit sending player

# Damage to executing entity (Player)
SelfDamage:

  # Damage to damage dealer (Sender)
  # NOTE: Amplifier won't change this value
  Damage: 5.0

Damage to looking entity

# Give damage to looking entity
LookingEntity:

  # Number of blocks (Radius limitation)
  # NOTE: Don't set this value too high, it can affect server performance
  Length: 10
  
  # Damage
  # NOTE: Wand amplifier will be included here!
  Damage: 20.0

Damage to entities in radius

# Damage all in radius
AllInRadius:

  # Number of blocks (Radius limitation)
  # NOTE: Don't set this value too high, it can affect server performance
  Radius: 10
  
  # Damage
  # NOTE: Wand amplifier will be included here!
  Damage: 3.0

Damage entities in radius and kill randomly

# Damage all in radius and kill randomly
AllInRadiusAndKillRandomly:

  # Number of blocks (Radius limitation)
  # NOTE: Don't set this value too high, it can affect server performance
  Radius: 10
  
  # Damage
  # NOTE: Wand amplifier will be included here!
  Damage: 3.0

Damage entities in radius and kill closest

# Damage all in radius and kill the closest one
AllInRadiusAndKillClosest:

  # Number of blocks (Radius limitation)
  # NOTE: Don't set this value too high, it can affect server performance
  Radius: 10
  
  # Damage
  # NOTE: Wand amplifier will be included here!
  Damage: 3.0

Damage entities in radius with random damage for each

# Damage all in radius and kill the closest one
AllInRadiusRandomDamage:

  # Number of blocks (Radius limitation)
  # NOTE: Don't set this value too high, it can affect server performance
  Radius: 10
  
  # Minimum Damage value
  MinDamage: 1.0
  
  # Maximum Damage value
  MaxDamage: 2.0

Damage entities in radius with random damage for each and kill randomly

# Damage all in radius and kill randomly
AllInRadiusAndKillRandomlyRandomDamage:

  # Number of blocks (Radius limitation)
  # NOTE: Don't set this value too high, it can affect server performance
  Radius: 10
  
  # Minimum Damage value
  MinDamage: 1.0
  
  # Maximum Damage value
  MaxDamage: 2.0

Damage entities in radius with random damage for each and kill closest

# Damage all in radius and kill the closest one
AllInRadiusAndKillClosestRandomDamage:

  # Number of blocks (Radius limitation)
  # NOTE: Don't set this value too high, it can affect server performance
  Radius: 10
  
  # Minimum Damage value
  MinDamage: 1.0
  
  # Maximum Damage value
  MaxDamage: 2.0

Kill randomly in radius

# Kill randomly in radius
KillRandomlyInRadius:

  # Number of blocks (Radius limitation)
  # NOTE: Don't set this value too high, it can affect server performance
  Radius: 10

Kill closest in radius

# Kill the closest in radius
KillClosestInRadius:

  # Number of blocks (Radius limitation)
  # NOTE: Don't set this value too high, it can affect server performance
  Radius: 10

Push looking entity

# Push out/in targeted entity
PushLookingEntity:

  # Power of punch
  Power: 4.8
  
  # If reverse = true, entity will be pushed INTO player's location
  Reverse: false

Push entities in radius

# Push out/in entities in radius
PushAllInRadius:

  # Power of punch
  Power: 4.8
  
  # Number of blocks (Radius limitation)
  # NOTE: Don't set this value too high, it can affect server performance
  Radius: 10
  
  # If reverse = true, entity will be pushed INTO player's location
  Reverse: false

Launch looking entity

# Launch out/in targeted entity to sky
LaunchLookingEntity:

  # Power of launch
  Power: 4.8

Launch entities in radius

# Launch out/in entities in radius to sky
LaunchAllInRadius:

  # Power of launch
  Power: 4.8
  
  # Number of blocks (Radius limitation)
  # NOTE: Don't set this value too high, it can affect server performance
  Radius: 10

Burn looking entity

# Burn targeted entity
BurnLookingEntity:

  # Number (Seconds of fire duration)
  Duration: 3

Burn entities in radius

# Burn targeted entity entities
BurnAllInRadius:

  # Number (Seconds of fire duration)
  Duration: 3
  
  # Number of blocks (Radius limitation)
  # NOTE: Don't set this value too high, it can affect server performance
  Radius: 10

Potion effect to looking entity

# Potion effect to looking entity
PortionEffectToLookingEntity:

  # Potion effect (List can be found on WIKI)
  # FORMAT: "effect;amplifier;duration"
  Effects:
    - "SLOWNESS;1;3"

Potion effect to all entities in radius

# Potion effect to entities in radius
PortionEffectToEntitiesInRadius:

  # Potion effect (List can be found on WIKI)
  # FORMAT: "effect;amplifier;duration"
  Effects:
    - "SLOWNESS;1;3"
    
  # Number of blocks (Radius limitation)
  # NOTE: Don't set this value too high, it can affect server performance
  Radius: 10

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