Insert selected damages into Damages section. Use all required arguments!
Hit sending player
# Damage to executing entity (Player)
SelfDamage:
# Damage to damage dealer (Sender)
# NOTE: Amplifier won't change this value
Damage: 5.0
Damage to looking entity
# Give damage to looking entity
LookingEntity:
# Number of blocks (Radius limitation)
# NOTE: Don't set this value too high, it can affect server performance
Length: 10
# Damage
# NOTE: Wand amplifier will be included here!
Damage: 20.0
Damage to entities in radius
# Damage all in radius
AllInRadius:
# Number of blocks (Radius limitation)
# NOTE: Don't set this value too high, it can affect server performance
Radius: 10
# Damage
# NOTE: Wand amplifier will be included here!
Damage: 3.0
Damage entities in radius and kill randomly
# Damage all in radius and kill randomly
AllInRadiusAndKillRandomly:
# Number of blocks (Radius limitation)
# NOTE: Don't set this value too high, it can affect server performance
Radius: 10
# Damage
# NOTE: Wand amplifier will be included here!
Damage: 3.0
Damage entities in radius and kill closest
# Damage all in radius and kill the closest one
AllInRadiusAndKillClosest:
# Number of blocks (Radius limitation)
# NOTE: Don't set this value too high, it can affect server performance
Radius: 10
# Damage
# NOTE: Wand amplifier will be included here!
Damage: 3.0
Damage entities in radius with random damage for each
# Damage all in radius and kill the closest one
AllInRadiusRandomDamage:
# Number of blocks (Radius limitation)
# NOTE: Don't set this value too high, it can affect server performance
Radius: 10
# Minimum Damage value
MinDamage: 1.0
# Maximum Damage value
MaxDamage: 2.0
Damage entities in radius with random damage for each and kill randomly
# Damage all in radius and kill randomly
AllInRadiusAndKillRandomlyRandomDamage:
# Number of blocks (Radius limitation)
# NOTE: Don't set this value too high, it can affect server performance
Radius: 10
# Minimum Damage value
MinDamage: 1.0
# Maximum Damage value
MaxDamage: 2.0
Damage entities in radius with random damage for each and kill closest
# Damage all in radius and kill the closest one
AllInRadiusAndKillClosestRandomDamage:
# Number of blocks (Radius limitation)
# NOTE: Don't set this value too high, it can affect server performance
Radius: 10
# Minimum Damage value
MinDamage: 1.0
# Maximum Damage value
MaxDamage: 2.0
Kill randomly in radius
# Kill randomly in radius
KillRandomlyInRadius:
# Number of blocks (Radius limitation)
# NOTE: Don't set this value too high, it can affect server performance
Radius: 10
Kill closest in radius
# Kill the closest in radius
KillClosestInRadius:
# Number of blocks (Radius limitation)
# NOTE: Don't set this value too high, it can affect server performance
Radius: 10
Push looking entity
# Push out/in targeted entity
PushLookingEntity:
# Power of punch
Power: 4.8
# If reverse = true, entity will be pushed INTO player's location
Reverse: false
Push entities in radius
# Push out/in entities in radius
PushAllInRadius:
# Power of punch
Power: 4.8
# Number of blocks (Radius limitation)
# NOTE: Don't set this value too high, it can affect server performance
Radius: 10
# If reverse = true, entity will be pushed INTO player's location
Reverse: false
Launch looking entity
# Launch out/in targeted entity to sky
LaunchLookingEntity:
# Power of launch
Power: 4.8
Launch entities in radius
# Launch out/in entities in radius to sky
LaunchAllInRadius:
# Power of launch
Power: 4.8
# Number of blocks (Radius limitation)
# NOTE: Don't set this value too high, it can affect server performance
Radius: 10
Burn looking entity
# Burn targeted entity
BurnLookingEntity:
# Number (Seconds of fire duration)
Duration: 3
Burn entities in radius
# Burn targeted entity entities
BurnAllInRadius:
# Number (Seconds of fire duration)
Duration: 3
# Number of blocks (Radius limitation)
# NOTE: Don't set this value too high, it can affect server performance
Radius: 10
Potion effect to looking entity
# Potion effect to looking entity
PotionEffectToLookingEntity:
# Potion effect (List can be found on WIKI)
# FORMAT: "effect;amplifier;duration"
Effects:
- "SLOWNESS;1;3"
Potion effect to all entities in radius
# Potion effect to entities in radius
PotionEffectToEntitiesInRadius:
# Potion effect (List can be found on WIKI)
# FORMAT: "effect;amplifier;duration"
Effects:
- "SLOWNESS;1;3"
# Number of blocks (Radius limitation)
# NOTE: Don't set this value too high, it can affect server performance
Radius: 10