Wand Functions
Configure what should wand do after dispatch (Insert this into Functions section)
Send message/messages to sender
# Send message to player after dispatch! (Fully supports HEX, Gradient & PAPI)
PlayerMessage:
- "&aYou've used CharmExample!"
Broadcast message/messages to entire server
# Broadcast message (Fully supports HEX, Gradient & PAPI)
Broadcast:
- "&a%player_name% used CharmExample!"
Message/messages to looking Player (Primary damaged)
# Send message to looking target if it is player! (Fully supports HEX, Gradient & PAPI)
# NOTE: Placeholders will be applied for DAMAGED entity
MessageLookingEntity:
- "&cYou've been attacked!"
Message/messages to all damaged players
# Send message to all damaged entities! (Fully supports HEX, Gradient & PAPI)
# NOTE: Placeholders will be applied for each DAMAGED entity
MessageToAllDamaged:
- "&cYou've been attacked!"
Dispatching command/commands as Player
# Dispatch command as player
# NOTE: Without '/'
PlayerCommand:
- "say hello"
Dispatching command/commands from Console
# Dispatch command as Console
# NOTE: Without '/'
ConsoleCommand:
- "say hello"
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