# Send message to looking target if it is player! (Fully supports HEX, Gradient & PAPI)# NOTE: Placeholders will be applied for DAMAGED entityMessageLookingEntity: - "&cYou've been attacked!"
# Send message to all damaged entities! (Fully supports HEX, Gradient & PAPI)# NOTE: Placeholders will be applied for each DAMAGED entityMessageToAllDamaged: - "&cYou've been attacked!"
# Dispatch command as player# NOTE: Without '/'PlayerCommand: - "say hello"
# Dispatch command as Console# NOTE: Without '/'ConsoleCommand: - "say hello"