Wand Functions

Configure what should wand do after dispatch (Insert this into Functions section)

Send message/messages to sender

# Send message to player after dispatch! (Fully supports HEX, Gradient & PAPI)
PlayerMessage:
 - "&aYou've used CharmExample!"

Broadcast message/messages to entire server

# Broadcast message (Fully supports HEX, Gradient & PAPI)
Broadcast:
 - "&a%player_name% used CharmExample!"

Message/messages to looking Player (Primary damaged)

# Send message to looking target if it is player! (Fully supports HEX, Gradient & PAPI)
# NOTE: Placeholders will be applied for DAMAGED entity
MessageLookingEntity:
 - "&cYou've been attacked!"

Message/messages to all damaged players

# Send message to all damaged entities! (Fully supports HEX, Gradient & PAPI)
# NOTE: Placeholders will be applied for each DAMAGED entity
MessageToAllDamaged:
 - "&cYou've been attacked!"

Dispatching command/commands as Player

# Dispatch command as player
# NOTE: Without '/'
PlayerCommand:
 - "say hello"

Dispatching command/commands from Console

# Dispatch command as Console
# NOTE: Without '/'
ConsoleCommand:
 - "say hello"

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