Last updated
Last updated
Insert selected effects into Effects section. Use all required arguments!
# Spawn static colored particle
Static:
# Define where should particle spawn
# Values:
# > DEALER - Entity who used charm
# > DAMAGED - Primary damaged entity
Target: DEALER
# Define color for particle
# NOTE: This animation is not supporting Gradient or Multiple effect color!
Color: "#ffffff"
# Define size of particle
# NOTE: Default = 1.0
Size: 10.0
# Amount of particles
# NOTE: Default = 1
Amount: 10
# Offset for Y
# NOTE: Starting on target's location
Y_Offset: 0.8
# Spawn static circle around target
Circle:
# Define where should particle spawn
# Values:
# > DEALER - Entity who used charm
# > DAMAGED - Primary damaged entity
# > ALL - Every entity (Can be used only if effect contains Radius parameter)
Target: DEALER
# Define color for particle
# NOTE: This animation supports Gradient and Multiple color particles
# Examples:
#
# > Multiple colors -> #ffffff,#000000,...
# - Insert how many colors do you like to have
#
# > Gradient effect -> Gradient(#ffffff,#000000,10)
# - Insert first color, second color and number of colors in transition
Color: "#ffffff"
# Difference between particles
# NOTE: Don't set this value too low, can affect server performance
Density: 0.5
# Define size of circle around the targer
# NOTE: Don't set this value too high, can affect server performance
Radius: 5
# Define size of particle
# NOTE: Default = 1.0
Size: 10.0
# Amount of particles
# NOTE: Default = 1
Amount: 10
# Offset for Y
# NOTE: Starting on target's location
Y_Offset: 0.8
# Create straight line in front of player
PointingLine:
# Define where should particle spawn
# Values:
# > DEALER - Entity who used charm
Target: DEALER
# Define color for particle
# NOTE: This animation supports Gradient and Multiple color particles
# Examples:
#
# > Multiple colors -> #ffffff,#000000,...
# - Insert how many colors do you like to have
#
# > Gradient effect -> Gradient(#ffffff,#000000,10)
# - Insert first color, second color and number of colors in transition
Color: "#ffffff"
# Number of blocks (Length of the line)
# NOTE: Don't set this value too high, can affect server performance
Length: 10
# Define size of particle
# NOTE: Default = 1.0
Size: 10.0
# Amount of particles
# NOTE: Default = 1
Amount: 10
# Offset for Y
# NOTE: Starting on target's location
Y_Offset: 0.8
# Create random curved line in front of player
RipplePointingLine:
# Define where should particle spawn
# Values:
# > DEALER - Entity who used charm
Target: DEALER
# Define color for particle
# NOTE: This animation supports Gradient and Multiple color particles
# Examples:
#
# > Multiple colors -> #ffffff,#000000,...
# - Insert how many colors do you like to have
#
# > Gradient effect -> Gradient(#ffffff,#000000,10)
# - Insert first color, second color and number of colors in transition
Color: "#ffffff"
# Number of blocks (Length of the line)
# NOTE: Don't set this value too high, can affect server performance
Length: 10
# Define size of particle
# NOTE: Default = 1.0
Size: 10.0
# Amount of particles
# NOTE: Default = 1
Amount: 10
# Offset for Y
# NOTE: Starting on target's location
Y_Offset: 0.8
# Create spiral incoming into the target
RotatedSpiral:
# Define where should particle spawn
# Values:
# > DEALER - Entity who used charm
# > DAMAGED - Primary damaged entity
# > ALL - Every entity (Can be used only if effect contains Radius parameter)
Target: DEALER
# Define color for particle
# NOTE: This animation supports Gradient and Multiple color particles
# Examples:
#
# > Multiple colors -> #ffffff,#000000,...
# - Insert how many colors do you like to have
#
# > Gradient effect -> Gradient(#ffffff,#000000,10)
# - Insert first color, second color and number of colors in transition
Color: "#ffffff"
# Define size of circle around the target
# NOTE: Don't set this value too high, can affect server performance
Radius: 5
# Define size of particle
# NOTE: Default = 1.0
Size: 10.0
# Amount of particles
# NOTE: Default = 1
Amount: 10
# Offset for Y
# NOTE: Starting on target's location
Y_Offset: 0.8
# Create spiral incoming into the target
Wave:
# Define where should particle spawn
# Values:
# > DEALER - Entity who used charm
Target: DEALER
# Define color for particle
# NOTE: This animation supports Gradient and Multiple color particles
# Examples:
#
# > Multiple colors -> #ffffff,#000000,...
# - Insert how many colors do you like to have
#
# > Gradient effect -> Gradient(#ffffff,#000000,10)
# - Insert first color, second color and number of colors in transition
Color: "#ffffff"
# Define size of circle around the target
# NOTE: Don't set this value too high, can affect server performance
Radius: 5
# Difference between particles
# NOTE: Don't set this value too low, can affect server performance
Density: 0.05
# Define size of particle
# NOTE: Default = 1.0
Size: 10.0
# Amount of particles
# NOTE: Default = 1
Amount: 10
# Offset for Y
# NOTE: Starting on target's location
Y_Offset: 0.3
Lightning:
# Define where should particle spawn
# Values:
# > DEALER - Entity who used charm
# > DAMAGED - Primary damaged entity
# > ALL - Every entity (Can be used only if effect contains Radius parameter)
Target: DEALER
# This value is optional (Use it when you're using ALL Target value)
Radius: 5
Explosion:
# Define where should particle spawn
# Values:
# > DEALER - Entity who used charm
# > DAMAGED - Primary damaged entity
# > ALL - Every entity (Can be used only if effect contains Radius parameter)
Target: DAMAGED
# This value is optional (Use it when you're using ALL Target value)
Radius: 5
# Offset for Y
# NOTE: Starting on target's location
Y_Offset: 0.8
# Creates line above entity
VerticalLine:
# Define where should particle spawn
# Values:
# > DEALER - Entity who used charm
# > DAMAGED - Primary damaged entity
# > ALL - Every entity (Can be used only if effect contains Radius parameter)
Target: DEALER
# Height of line in blocks (Y)
Height: 8
# Define size of particle
# NOTE: Default = 1.0
Size: 10.0
# Amount of particles
# NOTE: Default = 1
Amount: 10
# This value is optional (Use it when you're using ALL Target value)
Radius: 5