Particle effects
Insert selected effects into Effects section. Use all required arguments!
Static particle effect
# Spawn static colored particle
Static:
# Define where should particle spawn
# Values:
# > DEALER - Entity who used charm
# > DAMAGED - Primary damaged entity
Target: DEALER
# Define color for particle
# NOTE: This animation is not supporting Gradient or Multiple effect color!
Color: "#ffffff"
# Define size of particle
# NOTE: Default = 1.0
Size: 10.0
# Amount of particles
# NOTE: Default = 1
Amount: 10
# Offset for Y
# NOTE: Starting on target's location
Y_Offset: 0.8Circle particle effect
Pointing line particle effect
Ripple pointing line particle effect
Rotated sprial particle effect
Wave Effect
Lightning effect
Explosion effects
Vertical line particle effect
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