Particle effects

Insert selected effects into Effects section. Use all required arguments!

Static particle effect

# Spawn static colored particle
Static:

  # Define where should particle spawn
  # Values:
  #   > DEALER - Entity who used charm
  #   > DAMAGED - Primary damaged entity
  Target: DEALER
  
  # Define color for particle
  # NOTE: This animation is not supporting Gradient or Multiple effect color!
  Color: "#ffffff"
  
  # Define size of particle
  # NOTE: Default = 1.0
  Size: 10.0
  
  # Amount of particles
  # NOTE: Default = 1
  Amount: 10
  
  # Offset for Y
  # NOTE: Starting on target's location
  Y_Offset: 0.8

Circle particle effect

Pointing line particle effect

Ripple pointing line particle effect

Rotated sprial particle effect

Wave Effect

Lightning effect

Explosion effects

Vertical line particle effect

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